Sphero Computer Science Foundations Course 1
Computer Science Foundations (CSF) is a supplemental, standards-aligned curriculum designed to be taught in the classroom alongside our robots. CSF teaches STEAM principles through computer science over this 24-lesson course. Each cross-curricular lesson builds on the previous one and allows teachers and students to grow together. By the end of Course 1, students will demonstrate proficiency with the Draw Canvas and know how to use block programs to manipulate lights and sounds and create loops and conditionals.
1 year license to all digital student facing materials and content.
Explore these Themes
“A” in STEAM
You guessed it, we’re talking about the Arts. Using Sphero robots, students will use the Draw and Block Canvas to paint, write poetry, compose music, and dance.
Shapes & Numbers
As students progress to programming with blocks, they’ll learn how to connect numbers in equations, play dice games, design guessing games, and create their own figure skating routines.
In this theme, students will use their polycarbonate robotic ball to understand the natural world by mimicking the movement of animals, programming a school of fish, and modeling sleep patterns.
By the end of this course, students will be able to:
- Create their own Draw programs—including movement (direction and speed) and lights
- Manipulate and sequence movement, lights and sound Blocks.
- Create and animate their own designs on the BOLT LED matrix.
- Create Block programs with 1 to 2 simple controls, including loop forever and loop x times.
- Display a basic understanding of how 1-2 more complex controls, including loop until, if/then, and if/else affect programs.
- Explain how conditionals use sensors, comparators, and operators to make decisions.
- Read and interpret sensor data from all Draw and basic Block programs.
Student facing instructions and pre-loaded blocks for every activity.
Teachers can access every lesson in the Sphero Edu app by scanning the QR code or by navigating to the CS Foundations tab under ‘Activities’ in the app. Teachers can then assign individual lessons to each student’s Workbook. Many lessons have pre-loaded blocks so students can start coding right away.