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BREAK THE RULES ABOUT LEARNING

We create connected toys - but that's not all. By fusing technology with robotics, our toys are teaching and inspiring tomorrow's inventors and innovators. Programming isn't easy, but you don't need to be a rocket scientist to give kids a strong foundation. All you need is a Sphero.

We created the SPRK program because we believe play is a powerful teacher. Whether you’re an educator or a parent, SPRK lessons give kids a fun crash course in programming while sharpening their skills in math and science. Download the free lessons or see what teachers are saying about Sphero in the classroom on twitter.

Happy school children play with Sphero

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Learning Apps
SPRK
Graphic of Sphero

Draw N' Drive
Graphic of Sphero

MicroLab
Graphic of Sphero

OrbBasic
Graphic of Sphero

Blockly Beta
Blockly Beta

CORE Lessons

From polygons to percentages, CORE lessons explore the principals of math and science through programming. SPRK begins with MacroLab - a visual programming app. After completing five MacroLab lessons, students will be ready for advanced lessons in OrbBasic - utilizing a powerful app for text-based programming. These lessons align with the national Common Core Curriculum for 3rd, 4th and 5th grade. Each lesson has a step-by-step teacher guide, student guide and worksheet.


Middle School Lessons

SPRK's middle school CORE lessons challenge students in grades 6-8 to act as real world engineers, ocean researchers and emergency responders. These activities incorporate both visual and text-based programming using the MacroLab and OrbBasic apps and align with the Common Core and Next Generation Science Standards.


STEM Challenges

After completing CORE lessons, students will be equipped for STEM challenges. These multi-day experiments foster creative problem-solving and teamwork. Students concept, engineer and build contraptions powered by Sphero and the programs they write as a group. After showcasing their creations to the class, open-ended discussions are held that explore which factors led some designs to outperform others. Created with teachers in mind, most of the additional materials required can be found around the classroom. Each challenge has a teacher’s guide to get the students thinking and a list of questions to challenge them as they work through the creative process.

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