We create connected toys - but that's not all. By fusing technology with robotics, our toys are teaching and inspiring tomorrow's inventors and innovators. Programming isn't easy, but you don't need to be a rocket scientist to give kids a strong foundation. All you need is a Sphero.
We created the SPRK program because we believe play is a powerful teacher. Whether you’re an educator or a parent, SPRK lessons give kids a fun crash course in programming while sharpening their skills in math and science. Download the free lessons or see what teachers are saying about Sphero in the classroom on twitter.
From polygons to percentages, CORE lessons explore the principals of math and science through programming. SPRK begins with MacroLab - a visual programming app. After completing five MacroLab lessons, students will be ready for advanced lessons in OrbBasic - utilizing a powerful app for text-based programming. These lessons align with the national Common Core Curriculum for 3rd, 4th and 5th grade. Each lesson has a step-by-step teacher guide, student guide and worksheet.
MacroLab Lesson 1Time, Speed and Distance
MacroLab Lesson 22d Geometry
MacroLab Lesson 3Mean, Median and Mode
MacroLab Lesson 4Percentages
MacroLab Lesson 5Patterns and Colors
OrbBasic Lesson 1Go to and Variables
OrbBasic Lesson 2Circles and If Then
OrbBasic Lesson 3Sensors and Random
SPRK's middle school CORE lessons challenge students in grades 6-8 to act as real world engineers, ocean researchers and emergency responders. These activities incorporate both visual and text-based programming using the MacroLab and OrbBasic apps and align with the Common Core and Next Generation Science Standards.
Middle School LessonsPercent Error
Middle School LessonsNext Gen Robots
Middle School LessonsMulti-directional Bowling
Middle School LessonsOcean Research
Middle School LessonsAssistive Device
After completing CORE lessons, students will be equipped for STEM challenges. These multi-day experiments foster creative problem-solving and teamwork. Students concept, engineer and build contraptions powered by Sphero and the programs they write as a group. After showcasing their creations to the class, open-ended discussions are held that explore which factors led some designs to outperform others. Created with teachers in mind, most of the additional materials required can be found around the classroom. Each challenge has a teacher’s guide to get the students thinking and a list of questions to challenge them as they work through the creative process.
Chariot ChallengeIn this multi-day challenge students break into groups to build Sphero-powered chariots. On the last day they race the chariots against a pre-programmed Sphero.
Bridge BuildingStudents concept and build a bridge with finite resources so Sphero can cross a gap in this multi-day challenge.
Hydro HypothesisStudents take advantage of Sphero's ability to swim and are challenged to build a Sphero-powered contraption that can carry weight across a pool.
Maze MayhemThis multi-day challenge requires small groups to write a complex program to navigate their Sphero through a custom maze with tight corridors.